Shaping Virtual Worlds My passion for City-Building Games

My passion for city management games began in 1989, with the discovery of Sim City. As soon as I could design and manage my own virtual city, I was completely captivated. Since then, I’ve explored a wide variety of simulation games such as Theme Park, Rollercoaster Tycoon, Transport Tycoon, CitiesXL, Planet Coaster, Transport Fever and many others. Each of these titles offered me new perspectives to shape worlds and observe their evolution. Whether it’s visitors discovering a new attraction or employees rushing to catch transport, the immersive experience of these simulations has always fascinated me.

In 2015, Cities: Skylines marked a turning point in my journey. The integration of custom assets was a true revelation for me. I quickly realized the impact that a few well-chosen elements could have in making our cities more realistic and unique. Typical French houses, recognizable store fronts, greenery elements to enhance a neighborhood… It was in this creative environment that I found my momentum, supported by a community that contributed its own input every day.

My name is Chris, but in the Cities Skylines community, I’m mostly known as Gruny. Graphic designer working in an agency, I dedicate my free time to creating assets for Cities Skylines 2. Drawing on my experience in graphic design and some basics in 3D modeling, I started modestly in 2018, designing cubic shops that could be integrated into buildings using the MoveIt mod. Although my first attempts were quite simple, they quickly met with some success within the community. Other creators then offered me advice, and this spirit of sharing encouraged me to continue.

Over time, my skills have developed, and my creations have gained popularity on the workshop. But what motivates me most of all is seeing my assets used by players from all over the world with the genuine satisfaction of knowing that my creations help enrich the universe of others.

Today, I have the opportunity to collaborate more closely with Colossal Order and Paradox Interactive, having notably contributed to the French regional pack. This has given me a clear understanding of the technical specifics for Cities: Skylines 2 and has constantly pushed me to exceed my limits, creating assets that are more refined and detailed. I love exploring new ideas to offer original creations that seamlessly fit into your urban landscapes. My goal is clear: to ensure that every asset I design contributes to making your cities even more immersive and realistic.

FAQ

Why this site?

After several years on Patreon, I wanted to create a space that reflects who I am, where I can centralize my ongoing projects, my portfolio, and make it easier to access my creations. Here, you'll find exclusive assets and, for those that are public, a direct link for downloading them on Paradox Mods. (soon)

What is the Premium subscription?

By signing up on the site, you have access to private messaging and be able to comment on assets as well as blog posts. The premium subscription will give you, in addition, the ability to download exclusive or early-access assets, and to view ongoing projects. It’s also a way to support my work and help me create new content.