My journey with city-building games began in 1989 with the iconic Sim City. As soon as I had the chance to create and manage my own virtual city, I was completely captivated. Since then, I’ve discovered tons of simulation games that have shaped the genre: Theme Park, Rollercoaster Tycoon, Transport Tycoon, CitiesXL, PlanetCoaster, Transport Fever... Each of them offered me a new way to shape worlds and watch them evolve. Whether it was eager visitors discovering a new attraction or hurried workers in transit, the magic of these simulations has never ceased to fascinate me.
In 2018, my experience took a new turn with Cities: Skylines, through the possibility of adding custom assets. I quickly realized how a few well-chosen elements could add more realism and character to our cities. Typically French houses, storefronts with familiar signs, and perfectly aligned trees along the streets... I dove into this world of creativity where each community member contributed a unique touch.
With my background in graphic design and some basic knowledge of 3D modeling, I started creating my own assets. I began simply, designing cubic shops that could be inserted into buildings using MoveIt. My early attempts, though basic, resonated with the community. Soon, other creators supported me and shared their advice. This spirit of sharing fueled my budding passion.
Over time, my skills improved, and my assets gained popularity on the workshop. More than the positive comments, it was the joy of creating and sharing that motivated me. Seeing my creations in videos or screenshots from players around the world was an immense satisfaction.
Today, I am incredibly fortunate to collaborate with Colossal Order and Paradox Interactive. This opportunity allows me to push my creativity and expertise further, ensuring that every new asset is crafted with care and precision. I continue to design unique objects, meant to fit seamlessly into your cities and enhance your gameplay. My ambition is that every asset I produce naturally finds its place in your urban landscapes, helping to make your cities even more lively and realistic for your enjoyment.
L'idée est de proposer une plateforme personnelle qui ne vient pas remplacer Paradox Mods pour mes assets mais juste apporter plus de profondeur en regroupant à la fois les assets publiés (dont le lien pointe directement vers Paradox Mods), mais également les assets en cours de réalisations avec des détails sur la réalisation et permettre ainsi de découvrir les projets à venir tout en permettant également de faire part de mes réflexions créatives du moment.
Un membre premium a accès aux assets premium et ceux indiqués en work in progress. Les accès premium sont des assets exclusifs qui ne seront pas publiés ou seulement après un certain temps sur Paradox Mods. Les assets en work in progress regroupent à la fois des assets en Early access que vous pouvez télécharger mais qui ne sont pas encore dans sa version finale mais également des ébauches en cours avec des illustrations d'avancée.